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扬声器陈列是什么  发帖心情 Post By:2008-3-31 9:03:50 [只看该作者]

扬声器陈列是什么
英文的原文是

loudspeaker  arrays.

请知道的朋友们讲讲?

我们先从原理探讨吧,再慢慢谈应用,如何?


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  发帖心情 Post By:2008-3-31 9:09:32 [只看该作者]

Tech Topic: Horizontal Loudspeaker Arrays
Ideas, data and solutions in solving horizontal coverage problems

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A loudspeaker array is a collection of loudspeakers that is assembled to achieve a coverage pattern that cannot be achieved with a single device. Arrays are most commonly implemented to achieve a wide horizontal coverage pattern from a position on or above the stage. The “perfect” array would be a collection of loudspeakers whose radiation pattern was indistinguishable from a single (hypothetical) device that provided the needed pattern for the audience area.

Many attempts have been made to solve the horizontal coverage problem. These include:

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Figure 1: The “tight-pack” array.

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• The “tight-pack” array ­ a collection of loudspeakers packed tightly together to emulate a single loudspeaker (Figure 1).

 

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Figure 2: The “exploded” array.

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• The “exploded” array ­ technically not an array, but a group of devices that are separated by a sufficient physical distance large enough to reduce the acoustic coupling between the devices (Figure 2). Devices can be tilted at a downward angle.

 

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Figure 3: The “spherical” array.

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• The “spherical” array ­ a group of devices with a common mouth distance to a virtual point of origin, placing them on the surface of a virtual sphere (Figure 3).

All of these side-by-side array topologies have merits if implemented properly. Let’s take a look at some facts and myths regarding the tight-pack and spherical arrays, and (hopefully!) provoke some thought about the horizontal coverage problem.

The balloon plots in this article were generated using EASE 4.0. They represent the approximate response of an array generated using the manufacturer-supplied EASE loudspeaker data. Since real-world loudspeakers are inherently more complex than the EASE data representation, the simulations are “best case.”

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Figure 4: Idealized radiation pattern.

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The best-case response of any horizontal array could be described with the balloon plot of Figure 4. The plot is of three 60-degree horizontal devices arrayed side-by-side to provide a 180 degree horizontal radiation pattern.

 

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Figure 5: Optimum audience plane for a side-by-side array.

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NEED AN ARRAY?

Because a horizontal array attempts to achieve a wider coverage pattern than can be achieved with a single device, it makes sense to consider what such a coverage pattern would be useful for. If the array is radiating equal sound energy to all points within its horizontal pattern, then even coverage is achieved only if all listeners in the horizontal plane are at a similar distance from the array.

 

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Figure 6: Another optimum audience plane for a side-by-side array.

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Figures 5-7 show the audience planes that can be covered evenly with a side-by-side array. We will proceed with the assumption that the goal of the array is to evenly cover one of these audience area shapes.

Note that if the array were tilted (i.e. above the stage), the audience plane would need to have the same tilt. Such an audience plane is unlikely, so the “exploded” array is normally used this application.

 

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Figure 7: Yet another optimum audience plane for a side-by-side array.

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Figure 8 shows the physical conflicts that occur when a tight-pack configuration is attempted. If the acoustic centers could be reconciled physically, then a coherent wavefront could be achieved without the requirement of the sum of the individual radiation patterns being 180 degrees (Figure 9).

Unfortunately, such a localized acoustic center is not possible for much of the spectrum in practice due to the required physical size of transducers that can radiate significant acoustic power. It is necessary to de-centralize the components to a degree that doesn’t require the devices to occupy the same position in space. This process also moves the acoustic centers, and our “ideal” array is no longer ideal (Figure 10).

 

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Figure 8: Ideal versus physically realizable devices.

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The performance of a tight-packed array will depend on the degree to which the designer is able to reconcile the acoustic centers to a common point. Because a physical solution bec-omes more difficult with increasing frequency (shorter wave-lengths), the performance of tight-pack arrays will transition to that of a spherical array at some frequency.

 

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Table 1: Maximum physical distance between acoustic centers of adjacent devices.

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Table 1 shows the maximum physical distance bet-ween acoustic centers of adjacent devices that allow in-phase energy summation (less than one-quarter wavelength).

 

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Figure 9: In a dream world...

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The spherical array moves the acoustic centers out from a common origin and uses a radiation pattern that minimizes the overlap bet-ween adjacent devices.

 

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Figure 10: The real world: our ideal array is no longer ideal.

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Figure 11: Spherical arrays move the acoustic centers out from a common origin.

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Figure 11 shows the ideal case, which would yield a “dead” zone in the overlap area. In practice, the opposite happens, since all loudspeakers spill some acoustic energy outside of their rated coverage patterns. The result is a “lobing” three-dimensional radiation pattern and an acoustic response riddled with comb filters at any single listener position.

It is interesting to note that the number of lobes in the radiation pattern is determined by the separation of the acoustic centers, not by the coverage angles of the devices that form the array. Tighter patterns can reduce the level differences between the peaks and nulls, but they don’t reduce the number of peaks and nulls. Array performance is not judged by the absence of lobes, but by the relative level difference between the peaks and the nulls.

DIRECTIVTY DEVICES

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Figure 12: Low-Q arrayed on a sphere.

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Figures 12 - 16 show the 3-D directivity balloons for several “real world” array configurations for frequencies in the voice range. The geometric origin is 1 meter for each array, a distance that is great enough to remove the physical conflicts between the devices.

 

Figure 12 shows an array of small sound columns that have the typical broad horizontal pattern and controlled vertical pattern. The lack of pattern control produces significant lobing at all but the highest frequency considered. At this frequency, the lobing becomes so dense that the response actually becomes smoother. Dense interference is a common technique used by sound system designers. As the lobe density is reduced (lower frequencies) the coverage becomes more uneven.

 

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Figure 13: Arrayed on a sphere.

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Figure 13 shows the resultant radiation patterns when the column loudspeakers are replaced with medium-format horns having a 60-degree nominal horizontal coverage pattern in the 2 kHz octave band. The coverage is much more even than in the previous example.

As with the previous array, these devices are positioned on the surface of a sphere by using a common distance back to a “virtual” physical origin. This arraying technique produces physically appealing arrays, but unfortunately does not compensate for the fact that the acoustic centers are not reconciled. As such, significant lobing is present in the radiation pattern at the lower octave centers where the radiated pattern is wider than the nominal coverage.

 

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Figure 14: Center loudspeaker advanced by one foot.

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Figure 14 shows the same configuration, but with the center loudspeaker advanced physically by one foot. This makes the array non-spherical, which (ironically) produces an improvement in the evenness of coverage in the 500 Hz and 2 kHz balloons.

 

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Figure 15: Center loudspeaker advanced one foot and delayed .88 milliseconds.

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Figure 15 shows the same configuration, but with the center device delayed electronically in an attempt to “compensate” for the

1-foot advance. This demonstrates that the acoustic center of a device is a physical characteristic and cannot be moved electronically. While a delay can certainly alter the radiation pattern of the array, it is not a direct substitution for the repositioning of a device.

IMPROVING PERFORMANCE

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Figure 16: Large-format horn array with coaxial high-frequency section.

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Array performance can be improved by using devices whose directivity holds up to a lower frequency. This means a physically larger device. Figure 16 shows the result of substituting large-format 60-degree horns for the medium format devices in the previous figures. The increased pattern control in the 1 kHz and 2 kHz balloons is apparent. The bandwidths of these devices do not extend to 2 kHz, so the high frequency response was achieved with additional devices, coaxially mounted within the large-format horns.

Since using a larger format produces improved behavior, it is reasonable to expect that this improvement could be extended to lower frequencies if devices of sufficient physical size were used. Since the acoustic wavelength doubles when frequency is halved, the required size at 500 Hz would be twice that required at 1 kHz (8-foot mouth size!).

The wide horizontal coverage problem is one of the greatest challenges for the system designer. There currently exists no ideal solution, but there are certainly methods that work better than others. Some conclusions of this and other studies are:

• Pattern control is essential if the goal of the array is to emulate a single device.

• Arrays of low-directivity devices should be avoided.

• Arrayability is frequency-dependent. What works at one frequency may not work at another.

• Spherical arrays are esthetically pleasing, but do not produce a common acoustic center.

• Misaligning devices (either physically or electronically) may yield a frequency-dependent improvement in response.

• Moving a loudspeaker produces a different result than delaying it.

• Different array techniques should be used at low frequencies than at high frequencies (i.e. vertical line arrays).

Because architects and their clients insist on building rooms that are too wide to be covered with a single loudspeaker, the wide horizontal coverage problem will be an ongoing one. This article should alert the designer and buyer alike to the caveats of the horizontal array, and help them identify designs that provide an adequate level of performance for a given application.

 

Pat Brown, with his wife Brenda, heads up Syn-Aud-Con, leading audio training sessions around the world. For more info, go to www.synaudcon.com

June2003 Live Sound International

 

 


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  发帖心情 Post By:2008-3-31 9:11:32 [只看该作者]

不好意思,图一时上传不了.

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  发帖心情 Post By:2008-3-31 9:31:52 [只看该作者]

http://www.livesoundint.com/archives/2003/june/horiz/horiz.php

请感兴趣的朋友们直接进入上面的链接,就看到原文和图了.

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  发帖心情 Post By:2008-3-31 14:41:23 [只看该作者]

都是E文.

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自以为是
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  发帖心情 Post By:2008-3-31 22:35:49 [只看该作者]

贴个转来的,是中文的.

http://www.ic37.com/htm_tech/2007-7/25098_796500.htm


JBL扬声器
类别:电子综合  
 
       

   

   

     如何选择扬声器?扬声器实际上是一种把可范围内的音频电功率信号通过换能器(扬声器单元),把它转变为具有足够声压级的可听声音。为能正确选择好扬声器,必须首先了解声音信号的属性,然后要求扬声器能“原汁原味”地把音频电信号还原成逼真自然的声音。人声和各种乐声是一种随机信号,其波形十分复杂。可听声音的频率范围一般可达20Hz-20kHz;其中语言的频谱范围约在150Hz-4kHz左右;而各种音乐的频谱范围可达40Hz-18kHz左右。其平均频谱的能量分布为:低音和中低音部分最大,中高音部分次之,高音部分最小(约为中、低音部分能量的1/10);人声的能量主要集中在200Hz- 3.5kHz频率范围。这些可听声随机信号幅度的峰值比它的平均值约大10-15dB(甚至更高一点)。因此扬声器要能正确地重放出这些随机信号,保证重放的音质优美动听,扬声器必须具有宽广的频率响应特性,足够的声压级和大的信号动态范围。我们希望能用相对较小的信号功率输入获得足够大的声压级,即要求扬声器具有高效率的电功率转换成声压的灵敏度。还要求扬声器系统在输入信号适量过载的情况下,不会受到损坏,即要有较高的可靠性。扬声器系统主要技术特性的应用:扬声器系统有许多与音色效果和使用场合直接有关的技术特性,为了用好用活这些技术特性,用户必须对它们有所了解。1)二路(二分频)和三路(三分频)扬声器系统音频信号的频谱范围很宽,把20Hz-20kHz的信号要用一种扬声器单元是无法满足整段频响的;一般的12寸以上大口径扬声器单元,低音特性很好,失真不大,但超过1.5kHz的信号,它的表现就很差了;1-2寸的高音扬声器单元(高音压缩驱动器)重放3kHz以上的信号性能很好,但无法重放中音和低音信号。于是就有了由各种频响特性单元组成的扬声器系统,由低音(含中低音)和高音(含中高音)两种单元组成的称为二路扬声器系统,由低音、中音和高音三种单元组成的称为三路系统。二路扬声器系统结构简单,造价相对较低,为了解决缺少这段中音频率,于是有些厂家用了一种折衰的方法,即在分频网络上把低音单元的频响特性向上移动,把高音单元拭目以待频率特性向下移动。另外一个问题是,分频交叉点频率只能设定在500Hz-2kHz之间,而此区域正是人声和乐声频谱的重要部分。因此在听觉上人留下“空洞”感和听到的失真。亦因为如此,三路扬声器对喇叭单元的要求相对较高,假若单元的性能不佳,整个扬声器系统的声音就不够平滑,或有严重的相位失真。三路扬声器系统各单元的特性可不作折衷,充分发挥它们各自的长处,两个分频交叉点可选在中音人声和乐声频谱重要部份上、下边缘处,对音质没有任何影响,故三路扬声器系统减小了声音的失真,提高了声音的清晰度,改善了低高和高音间交叉频段的性能,增加了扬声器系统的功率处理能力,因此是文艺演出、音乐厅和歌剧院扩声系统的最佳选择。2) 灵敏度和最大声压级(SPL max)扬声器单元是一种电信号与声音之间的换能器,要求它能以相对较小的输入功率转达换成很宏亮的声音,这就要求扬声器有较高的声压灵敏度,[灵敏度]实质上是一种[转换效率]的体现,各类扬亏损顺系统由于采用的设计技术,选用的材料和生产工艺等多方面的差异,灵敏度的差异也很大。灵敏度是指输入扬声器单元1瓦的电功率,在扬声器轴线方向离开1米远的地方测得的声压级大小,如果两种扬声器的灵敏度相差3dB要达到同样大的声压级输出,需要增加电输入功率一倍,因此灵敏度较高的扬声器能发出较大的声音。扬声器系统的输入功率能力一般都远远大于1瓦(一般都在100瓦-2000瓦之间)因此实际使用时都可输入这个最大允许的电功率,以额定最大功率,输入扬声器,在扬声器轴向1米处产生的声压级称为最大声压级SPL max例,灵敏度=100dB,1w/1m扬声器,若具最大功率承受能力为1000W,则SPL max=100dB+30dB=130dB,1m。3)失真和音质音箱工厂都没有标称他们产品的失真率,其实它是一个非常重要的技术参数,音质是一个比较抽象的评价,亦没有可能在文件上标称,只能采取主观的听音比试,通常,灵敏度与音质是有矛盾的,生产商需要在两者中作适当的平衡,一般来说,中低价的产品,均以灵敏度作主导,追求性能价格比,而高价位产品偏重音质,而最高层次者是两者兼备。4)[个性]与[共性] 在此又再引伸出另一个相对抽象和主观的性能评价,扩声用的音响,有别于家中的Hi-Fi音响器材,必须兼容性非常高,因为每个场地都可能演出不同类型的节目,从歌剧到摇滚音乐会,亦可能只是以语言信号为主的报告会,故其音响系统必须要兼容不同的节目源,做到[平均性]的优异即不能偏重于某一个用途,而家里的Hi-Fi音响器材,只需要照顾一个人或一小撮人的口味,其产品的[个性]是容许存在,但作为专业扩声系统器材,则这种[个性]将会变成[局限性]或 [缺陷]。专业扩声器材需要为一大群公众服务,节目内容经常变换,[共性]是基本要求,兼容性要强,不同性质的节目都要有[平均]的表现,除此之外,专业扩声器材必须是“无渲染”,“不夸张”,“忠实”地将音源还原,就是[共性]或[共用性]。5)扬声器系统的指向特性扬声器发出的声音通常在低频段(低于200Hz)的声音是无方向性的,在各方向均匀传播,但在高频段时,声音的传播呈现较强的方向性,这个指向特性(各类音箱均不相同)正是我们在系统设计中要加以应用,优良的恒定指向特性可在现场布置时把声波的能量集中到观众区,避开声波的强烈反射面和声场互相干扰。扬声器的指向特性使偏离轴向的声压级随偏角的增大而声压级逐渐减小,同时声压级又随声波传播距离的增加按距离的平方成反比而衰减,在距扬声器远近和方位不同的听众区,若将这两种衰减选择得当,就可使两种衰减互相补偿,从而使声场更为均匀,大型工程需要盖相对比较阔的区域,单只音箱通常不足以应付,需要将多只音箱拼合成音箱群(陈列),而在陈列扬声器系统中,恒指向特性可使音箱之间的中、高频段的声波在音箱间不产生相互干扰,用具有上述指向特性的一对扬声器组成八字形摆放,可以覆盖单个音箱的一倍,否则,声音在音箱前方已经互相干扰,严重影响声场的均匀度和声音的清晰度。6)扬声器系统的功率处理能力扬声器的功率处理能力(或称扬声器的额定功率)是一项重要技术参数,它代表扬声器承受长期连续安全工作的功率输入能力,了解扬声器的功率处理能力,首先必须懂得扬声器驱动器是如何损坏的,驱动器的损坏模式有两种:一种是音圈过热损坏(音圈烧毁,过热变形,圈间击穿等),另一种是驱动器的振膜位移量超过极限值,使扬声器的锥形振膜/或其周围的弹性部件损坏,通常发生在含有很多大振幅的低频信号。声音信号不是一种正弦波信号,而是一种随机的,这些随机信号可用三个能数来表示,有效值(RMS)又称均方根值,是以信号峰值等幅的正弦信号的一种测量结果,接近于平均值,基本上代表信号的发热能量。峰值(Peak)是信号达到的最大电平,对于正弦波来说,峰值电平大于有效值电平3dB,对于音乐信号来说,峰值电平超过有效值可达10-15dB在评定一种扬声器的位移能力时,峰值是重要的,峰值因子,用来说明峰值电平与有效值电平的比率,对于按AES2-1984的粉红色噪声源来说,峰值因子为 6dB,即峰值电压是有效值电压的4倍。扬声器的功率处理能力是按(AES2-11984)处理后的粉红色噪声信号连续加2小时工作后其电性能和机械性能的永久性变化不大于10%的情况下测得的技术参数。7)加载(受热)后的声压级下降(又称功率压缩)所有产品说明书上标称功率都是各厂家自定的,是音箱在厂方选定的测试信号和条件下的最佳值,当音箱进入工作状态(譬如等于或大于满功率20秒之后),音圈和磁体受热温升后、由于它们性能下降改变了受热前单元的原有特性,这时,实际的声压输出就会减少,常规音箱,如音圈温升60度-80度,常见额定声压级下降3dB为容限,如音圈散热优异,耐温达100度以上,实际的声压下降可达6至8dB,这是相当惊人的下降,如前文题及,增加一倍的音箱只提升声压级 3dB若音箱声压级下降达6dB,要弥补这么大的声压级下降必须由原来一只音箱增加至四只,非常遗憾,音响工业界没有标称这种声压级下降,必须要好的改善扬声器单元的散热设计。8)扬声器单元的阻抗扬声器单元的阻抗包括,电感量,电容量和电阻值,电感和电容是随频率而变化的,虽然在扬声器系统中标称一个阻抗变化太大,将会影响整个音响系统的稳定性, JBL最新DCD 双线圈差驱动设计是将阻抗变为[纯电阻]性,不受频率变化而影响,让整个音响系统稳定工作。三如何提高扬声器系统的可靠性日常生活中,即使是在功放和扬声器系统的功率匹配相当的情况下也会发生扬亏损顺单元变损的事件,其原因有:1.操作不当,功放输出功率过大2.演出达到高潮时,场内气氛热烈,需要提升声压,在加大信号时,话筒输入信号过大引功放过载削波,失真波形产生大量谐波,损坏高音单元3.话筒产生强烈声反馈啸叫,功放强烈过载,损坏扬声器系统为此,现代新型扬声器系统采取了多种保护性措施,这些措施可分为两类:1.提高扬声器单元的散热力使其在过载时不发生过热损坏 2.在扬声器箱中安装限幅保护装置,当驱动功率和峰值电平超过扬声器的额定值时,限幅器把超过的功率电平用非线性电阻(灯泡)对音圈进行阻止。这些措施,提高了扬声器抗过载的能力,但也影响了声音的动态范围,使音域不够宽广,音色感觉模糊和暗淡。因此,最好的办法还是在功放上采取措施,使它的输出不产生削波和功率过载等问题。

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  发帖心情 Post By:2008-3-31 22:41:09 [只看该作者]

我用"扬声器陈列"和"loudspeaker arrays"分别GOOGLE,

得到的结果是:

英文的有大批可参考的文章,

但是中文的,有参考价值的似乎不多.

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  发帖心情 Post By:2008-4-1 8:50:29 [只看该作者]

是国人太保守呢还是研究不多!



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  发帖心情 Post By:2008-4-1 8:51:22 [只看该作者]

谢谢老兵,


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  发帖心情 Post By:2008-4-1 9:38:18 [只看该作者]

"是国人太保守呢还是研究不多!"

我也在想这个问题,细仔分析的话,就感到不好简单地这样讲了.

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  发帖心情 Post By:2008-4-1 9:52:43 [只看该作者]

要说研究不够也有道理,比如计算机程序的编制和DSP的应用等,

但是原理和早期的应用的书和文章,中文的也不少啊.
比如同济大学王季卿等教授的书和文章,
比如南京大学沙家正,孙广荣教授等的书和文章,
....
近年来,也应该有不少文章的,

比如曹孝振教授,
广州的周锡滔教授等,
都是有很多相关的文章的,...

GOOGLE不到的话,也许还是没人把这些文章(那怕是标题)放到容易找到的位置上吧.

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  发帖心情 Post By:2008-4-1 10:04:12 [只看该作者]

是不是国人太保守了呢?

我想厂家对于自己的KNOW-HOW保守机密是对的,
但是看来有关技术和产品的信息发布上看来和
国外的名牌厂,比如JBL,MEYER_SOUND等是有较大差距的,

比如JBL在它的网站上就有扬声器陈列原理的若干论文刊载,
当然也有怎样用好它们的扬声器陈列的全面介绍.

这种隐性的产品的推销加上最初的技术服务的理念,
是不是值得注意呢?

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  发帖心情 Post By:2008-4-1 11:40:59 [只看该作者]

个人认为归根到底还是我们的技术研究不够,

国外的新研究成果肯定是非常保密的,既然能明确发表的研究成果应该就是他们都相对比较熟悉的了,那么他们保密的是什么呢,应该就是更加先进的,

而我们现在对于他们比较常见的东西还没有研究明白,更不用说更先进的了,

单就此来说,我们已经不能望其项背了



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  发帖心情 Post By:2008-4-1 11:53:25 [只看该作者]

以下是引用一个老兵在2008-04-01 09:52:43的发言:
要说研究不够也有道理,比如计算机程序的编制和DSP的应用等,

但是原理和早期的应用的书和文章,中文的也不少啊.
比如同济大学王季卿等教授的书和文章,
比如南京大学沙家正,孙广荣教授等的书和文章,
....
近年来,也应该有不少文章的,

比如曹孝振教授,
广州的周锡滔教授等,
都是有很多相关的文章的,...

GOOGLE找不到的话,也许还是没人把这些文章(那怕是标题)放到容易找到的位置上吧.

为什么艳 照 门在网上一搜一大堆,而这些文章却搜不到呢,这说明我们仅有的那些研究成果在睡觉,

要么是研究成果不实际或者超前了,要么就是我们没多少人注意这些成果并去使用它!




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  发帖心情 Post By:2008-4-1 11:54:34 [只看该作者]

欢迎大家来拍砖

不好意思,偏离话题了



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  发帖心情 Post By:2008-4-1 13:12:25 [只看该作者]

"为什么艳门照在网上一搜一大堆,而这些文章却搜不到呢,这说明我们仅有的那些研究成果在睡觉,

要么是研究成果不实际或者超前了,要么就是我们没多少人注意这些成果并去使用它!"


谢谢晴朗.举的这个例子够典型的了.


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一个老兵
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  发帖心情 Post By:2008-4-1 13:52:46 [只看该作者]

"A loudspeaker array is a collection of loudspeakers that is assembled to achieve a coverage pattern that cannot be achieved with a single device. Arrays are most commonly implemented to achieve a wide horizontal coverage pattern from a position on or above the stage. The “perfect” array would be a collection of loudspeakers whose radiation pattern was indistinguishable from a single (hypothetical) device that provided the needed pattern for the audience area."

扬声器陈列是扬声器的一个集合,组装合后的这个组群所达到的声复盖模式是单个扬声器不能达到的.
陈列最为广泛的实施是从舞台或舞台上方产生一个宽阔的水平复盖模式."理想"的陈列应当是这样一组扬声器,
其辐射模式与一个单一的(理论上等效的)声源设置的辐射模式没有区别,是能向听众区提供所需要的模式.

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  发帖心情 Post By:2008-4-1 14:13:43 [只看该作者]

通俗地讲.

为什么要陈列?

1.声压级的要求:距离舞台较远处也需要足够的声压级.那末在舞台上方或两侧,
就要多设置扬声器,一个两个三个地或多个组成组群.
2.指向性的要求:扬声器组群以后,所辐射的声波相互之间有可能加强和抵消,
其指向性是会有变化的,需要将这个改变了的指向性在听众区达到最佳的效果.
3.听众区的音质要求是全面的,例如语言可懂度的满足,对扬声器陈列频率响应
和失真的要求,音乐和语言的动态范围的要求等.


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  发帖心情 Post By:2008-4-1 14:25:28 [只看该作者]

陈列中有个线陈列.

理论模型就是从上排到下的多个扬声器组成的一个线声源,而不是单个扬声器那样的点声源.

点声源:离开声源的距离加倍的话,声压级下降6分贝,
线声源:离开声源的距离加倍的话,声压级下降3分贝.

大型的体育场,观众离开舞台的距离超过百米是常见的事,

从声压级的角度讲,线声源是要优越些的.

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  发帖心情 Post By:2008-4-1 14:50:19 [只看该作者]

谢谢老兵的讲解,这样好理解多了


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